intro digital ethno

Postill (2016) "Doing remote ethnography"

"In this chapter I reflect on my experience of researching digital politics while physically absent from ‘the field’. I argue that there is nothing inherently inferior or illegitimate about researching local issues remotely (e.g. via Twitter, live streaming, web cam, email, online archives), or...Read more

Miller, Horst (2012) "The Digital and the Human: A prospectus for Digital Anthropology"

This introduction will propose six basic principles as the foundation for a new subdiscipline: digital anthropology.

  1. The digital itself intensifies the dialectical nature of culture
  2. Humanity is not one iota more mediated by the rise of the digital
  3. ...Read more
Postill (2015) "Digital ethnography: ‘being there’ physically, remotely, virtually and imaginatively"

On the growing importance of digital ethnography in anthropology studies. 

Relying solely on physically co-present, non-digital fieldwork, or solely on telematics is still theoretically possible, but in most research settings it no longer makes sense to do so.Read more

Airoldi (2018) Ethnography and the digital fields of social media

"Qualitative researchers struggle to study the transient fields of social network sites like Twitter through conventional ethnographic approaches. This paper suggests that, in order to step further, we should distinguish between the relatively stable ‘contextual’ fields of bounded online...Read more

Miller (2018) "Digital Anthropology"

1. "[...] populations and worlds that are largely the result of digital technologies."

2. "[...]use and consequences of digital technologies on diverse populations around the world.

3. "[...] the

...Read more
Coleman (2010) "Ethnographic Approaches to Digital Media"

"This review surveys and divides the ethnographic corpus on digital media into three broad but overlapping categories: the cultural politics of digital media, the vernacular cultures of digital media, and the prosaics of digital media. [...]"

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Golub (2010) "Being in the world (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game"

"This paper discusses two main claims made about virtual worlds: first, that people become “immersed” in virtual worlds because of their sensorial realism, and second, because virtual worlds appear to be “places” they can be studied without reference to the lives that their inhabitants live in...Read more

Goodwin-Hawkins, Gould (2020) "Fieldwork at sunset. Visual representations of anthropology online"

"This article analyzes online images of sociocultural anthropology across one hundred high-ranking universities worldwide. We show how, online, a discipline defined by diversity becomes readily reducible to “exotic” geographies and objectified “others.” [...]."

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